![]() ![]() She hired, desperately, to build a large enough crew to take on a real job, while her lancemates spit blood in the medbay. Training exercises and support details for pirate recruits. A duel against an enemy commander, one who sent a pathetic rookie in his place because he was a coward. The assassination of a dissident political activist. Noble, the company’s commander and CEO, was forced to take bad jobs. Racking up ammunition costs, reputation penalties, and broken pilots every time.Īfter a particularly bad mission, which ended in a 6v7v5 brawl, the company was on its last legs. In 3062, I failed mission after mission, withdrew time and time again. In my 60 hours with the base game, I only had to withdraw in bad faith (which means I didn’t complete my primary objective) once or twice. The jobs are easier there, and the costs are fewer and lower. These are things that the base game lets you forget as your company grows. Things like ammunition and upkeep costs, pilot salaries and morale, and your precious reputation. Those people will be in BattleMechs, 20-100 ton war machines that are built to look like people, or they will be in tanks, or they will be in smaller, heavily armed exoskeletons known as Battle Armors-no matter what, they will be in a machine that you break.Īnd 3062 does not allow you to forget things. Whether it be for the Tauran Concordant, the Capellan Confederation, House Marik, or one of the many, many minor factions which make up BattleTech’s universe, you will kill people for money. ![]() In 3062, like the base game, you play as the commander of a small mercenary company in the Inner Sphere, taking contracts for the political superpowers who dominate it. ![]() It is massive and beautiful and deeply cruel. It is BattleTech (2018) if the developers had never, sensibly, told themselves no. The mod moves the game’s timeline forward about 40 years to 3062, when the long forgotten clans return to the Inner Sphere of the Milky Way Galaxy, and brings with it dozens of new mechs, the ability to field vehicles and infantry scale Battle Armors, and totally overhauls of the game’s combat mechanics and mech customization. This element of the series is only expounded upon by BattleTech Advanced 3062, the massive overhaul mod which has been in development since 2018. This slow violence has always defined BattleTech, from the hours-long engagements of the mini-focused wargame, to the seconds-long percussive beat of an LRM (Long Range Missile) suite pounding a Heavy mech’s hull in the 2018 tactics game. ![]()
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